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Flame God Slayer Magic [DONE]

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Flame God Slayer Magic [DONE] Empty Flame God Slayer Magic [DONE]

Post by Nabil Fri Dec 14, 2012 6:22 pm


" Burn by thou mother's hands... Hmp ! Flames of black turns my opponents to ash. "


Primary Magic: Flame God Slayer Magic - Lost Magic
Secondary Magic: -
Caster or Holder: Caster
Description: Flame God Slayer Magic is a type of magic that incorporates the very essence, being, and idea of fire into the users body. It grants him the knowledge of a God when it comes to the element. This allows the user to produce black flames from any part of their body and grants them immunity to most flames and flames based magic. The black flames produces an extreme amount of heat than the normal and even more than the fabled Fire Dragon Slayer's flames. The users temperature is also affected by this heat. The black flames can be changed in both type, shape and somehow solidity. Being capable of producing flames that can cause blunt damage ( Ex. being hit with a bat or hard substance)

In addition to being capable of withstand fire and fire based attacks, the user is also capable of consuming and nullifying flames by eating them. This act of gluttony restores their heath and staves off the feeling of exhaustion. Different flames tend to have different tastes and the taste of magical flames tends to have a direct link to the inner being of the mage who produced them. In addition God Slayer Fire tends to not burn (unless wielded) but are called flare halberds that destroy everything.


Strengths: Flame God Slayer Magic allow its user to wield the strongest form of fire, used by the Goddess of the sun: Amateratsu. The flames appear as a deathly black color and is capable of being expelled from any part the users body. It allows consumption of others flames besides it own to replenishes the users strength and grants protection of other flames as well. It can be used for melee and mid-ranged attacks and should be considered to be the ultimate in both offense and defense. They are not affected by extreme temperatures and usually are comfortable in most places.

Weaknesses: Flame God Slayer users cannot consume their own flames to replenish their strength and is also more effected by water magic than others. They also can not consume fire created as a by product of their spells.

Name: Adamant Temperature
Rank: E
Magic Cost: 5
Requirements: Flame God Slayer Training | * Must be at least five ft from individuals
Class: Supplementary
Range: Direct Contact
Element: -
Effect: The user is cable of igniting the temperature of his body to escape from the bindings of his enemies. From wood, to iron, to steel. His skin heats to such a degree that items that aren't enhanced with magic canceling properties can't possibly contain him. He can't use this spell when in deep pools of water such as rivers, lakes, or oceans.
Magic Circle: No Seal
CD: 2 posts
Dur: Instant

Name: Show Off
Rank: E
Magic Cost: 5
Requirements: Flame God Slayer Training
Class: Supplementary
Range: 5 feet
Element: Fire
Effect: The user utilizes his control of his fire to intimidate, deter, and ultimately taunt his enemy. From engulfing himself in the dark flames to simply forming complicated symbols in the air ( Usually rising from his body somewhere) to spell their destruction. This is strictly a provoking method and can only cause damage to the terrain around them.
Magic Circle: No Seal
CD: 1 Post
Dur: 2 Posts

Name: Flame God's Blessing
Rank: D
Magic Cost: 10 | 5 PA (post activation)
Requirements: Flame God Slayer Training
Class: Offensive | Defensive
Range: Users Body
Element: Fire
Effect: The user engulfs his fist in black flames, increasing their power. He is also capable of releasing flames from his feet, powering up his kicks as well as other body parts for other uses. One of the uses includes flight but pushing burst of flames from his body parts. This spell ups the offensive power of all melee attacks according to the rank of the user. It also add a burning sensations to his hits and upon extended contact cause fire to catch to them. His offensive ability is increased by 1.5x. His punches can now deliver searing bruises and punch through concrete with relative ease.


Magic Circle: No Seal
CD: 3 Posts
Dur: UC ( until canceled)

Name: Flame God's Spear
Rank: D
Magic Cost: 10
Requirements: Flame God Slayer Training
Class: Offensive
Range: 25 ft
Element: Fire
Effect: The user brings his hands close together than closes them palm against palm; infront of them. He than pulls them apart and forms a five foot lance of black flames, which he grips in the middle and throws violently towards his opponent. Once contact is made, the lance explodes into a four meter sphere of black flames. This fire can cause first degree burns and stinging pain. If struck with the lance directly you will also feel a piercing effect, along with the burning sensation.
Magic Circle: A three-ringed black magic seal that forms as he pulls his palms apart.
CD: 2 posts
Dur: Instant

Name: Flame God's Pure Shot
Rank: D
Magic Cost: 10
Requirements: Flame God Slayer Training
Class: Offensive
Range: 20ft
Element: Fire
Effect: The user summons a baseball size sphere of black flames above his hand than thrust it towards his opponent. He can throw five of these per use of spell but it has to be on the same post. On contact this balls of flames explodes and expands into a two ft wide orb of black flames. This spell can cause 1st degree burns and can leave your skin reddened with pain. If hit with the shot directly than you will be bruise up along with the burning pain.
Magic Circle: A three-ringed black magic seal that forms as he pulls he thrust his fist towards his opponent.
CD: 2 posts
Dur: Instant
Nabil
Nabil
D-rank
D-rank

Posts : 53
Join date : 2012-12-13

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Flame God Slayer Magic [DONE] Empty Re: Flame God Slayer Magic [DONE]

Post by Ray-blaze Sun Dec 23, 2012 1:05 am

Flame God Slayer Magic [DONE] Approved-1
Ray-blaze
Ray-blaze
D-rank
D-rank

Posts : 145
Join date : 2012-12-08

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